This week, I spill the beans…
…and I enjoy a free-to-play game on the Switch.
So excited was I for the release of The Lighthouse, Robert Eggers’ follow-up to The Witch, that I waited until the last possible moment to finally go and see it. And while I’m glad I was finally able to, I think my hype-level for it may have been a bit too high; when I saw The Witch, it stayed with me for days, whereas I haven’t really given The Lighthouse much of a thought since leaving the theatre.
This isn’t to say that it’s bad! I think the cinematography and sound design are quite lovely, the performances are fun, and that Eggersian (that’s a term I just made up) attention to period-perfect language and set design detail is on point. What I really wanted, though, was to not be left hanging, and that’s what The Lighthouse did — it left me hanging.
The Living Daylights
The first of Timothy Dalton’s two outings as Bond is not just his best, but also a great Bond film period. It’s got action, double-crossings, snow, Cold War Russia, sand, a great title track (the title sequence is only okay, however), a little cheesiness, a smart Bond lady, a henchman with looks and style, exploding milk bottles, and that guy from The Fugitive(!). The only thing it lacks is a Felix Leiter who isn’t a total dweeb (get out of here, poor man’s Kevin Nealon!).
Bond will be returning to us next in For Your Eyes Only.
His Dark Materials
I never read the books the show is based off of, and the show so far is good-not-great, but I am finding it enjoyable enough to keep with it. My wife has the books (or at least one of the books, anyway), so does it make sense for me to say that, based on what I’ve seen of the show, I don’t know if I’d care to read them? The books are likely better than the show, right? Yet my interest in reading them is hovering close to zero. What’s up with that?
Asphalt 9: Legends
To start, the price of this game is just right! It’s free-to-play in the truest sense; you don’t have to pay a dime to unlock any of the content in the game. It’s upfront about the player’s chances of unlocking things via card pack drop-rates, and the cool down timers for events and other in-game things seem surprisingly fair.
As for the game itself, it’s a pretty fun arcade-style racer. Races can last anywhere from 30 seconds to two minutes, and performing various tasks (barrel rolls, take downs, lengthy drifts, extended boosts, perfect runs, and general placing) further aid in unlocking one’s full roster of cars, upgrades, and even more events.
Are there any downsides to this game? The menus and UI/UX are kind of ugly and cumbersome and the music is blandly generic. That’s all I can complain about so far.
If you end up giving it a whirl, join my Club (El Club 313) and let’s help each other unlock even more things.
Or not. That’s fine too.
I was seriously thinking a few days ago about giving an update on my earbuds and how I genuinely love them, but then later that day, the cable got caught on a kitchen cabinet and the right bud’s wire was ripped from the rest of the cable.
You’d be a damn fool if you thought I wasn’t going order another pair ($12!).
Anyway, have a great week, y’all.